

- MOTORSPORT MANAGER DRIVERS CRACKED
- MOTORSPORT MANAGER DRIVERS DRIVERS
- MOTORSPORT MANAGER DRIVERS DRIVER
- MOTORSPORT MANAGER DRIVERS SERIES
Rebalanced team AI when they're first in their series
MOTORSPORT MANAGER DRIVERS DRIVERS
Rebalanced the peak ages of regenerated drivers
MOTORSPORT MANAGER DRIVERS DRIVER
Rebalanced driver desired championships and winsįixed an issue where members of staff would retire too earlyįixed a issue where chairmen would be hired and then quickly retire Improved road textures in Milan near the 5th cornerįixed a Preferences Screen bug where all presets would default to lowĬontract Negotiation screen now displays additional information about current driversįixed multiple instances where journalists would refer to drivers with the incorrect gender Players can now automate the 'Clean Air' setup in qualifyingįixed an issue where drivers were given drive-through penalties during the practice sessionįixed a bug where vehicles were coming back into the race after they had retiredįixed a bug where race messages would not appear when loading a raceįixed a bug where a team's fanbase would never increase or decreaseįixed a bug where the Balance, Standings and Track Guide drop down menus would be missing when loading a save
MOTORSPORT MANAGER DRIVERS CRACKED
Improvability impact in Car Design has been doubledĬar crash traits such as Whiplash and Cracked Rib have been re-balanced to be more impactfulĬar crash limit per race has been increased and re-balancedįixed being able to build parts during pre-season Player Manager stats now start at 8 instead of 10 Improved standings information during a session Pit-stop mistake times have been rebalanced Politico backstory now also gives the perk of not having to pay to propose a new ruleĬan now request funds from the chairman each seasonĬar liveries are now accurately displayed in races Rebalanced existing drivers with new traits and to suit the new GT teamsĮx-Driver backstory now improves driver feedback stats and increases the improvement rates of drivers

New interview-specific traits have been added that are gained by drivers reacting to the player's interview responsesįixed a bug where all journalists were Gabonese Interviews have been given an overhaul with a new widget and new questions Rebalanced the starting chassis suppliers of all teams Simulate Session screen has been redesigned to provide more detailĪdded a popup to see chassis suppliers on the Team Screen and Car Screen Pre-season chassis dilemmas have been rebalancedįixed Chassis Stat related bugs in Car DesignĪ mail now arrives once a year that allows the player to choose a new rule to vote into the current series You get to set pit strategy and tell drivers to save tyres/fuel or just waste them. There's a potato laptop option that's topdown 2D map. That is how the race track will look on high-quality. Pre-release screenshots because I can't be arsed to take my own: They've recently added steam workshop support and there's currently a 1000£ competition for designing a new livery. Of course, there's also politics where you get to vote on new regulations or track changes. You will hire drivers and staff, design the car, research new parts and manage the race.

You're usually fired for such a performance. You can start with the worst team in the lowest class and work your way up to the Olympus of motorsports and win all the titles or you can take a world champion team and mismanage in a way to be relegated down a class. You manage an open wheel single seater race team in one of three classes. I've been playing the game way too much and have several championships under my belt. Despite the similar named mobile game, it's an entirely different thing a proper game.
